Devaron Shiwright, Products, and Supply.
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Petyr Baelish
Aedile/Faction Leader
Aedile/Faction Leader


Joined: 17 Jun 2005
Posts: 756
Location: Devaron

 Post Posted: Wed May 31, 2006 6:05 pm    Post subject: Devaron Shiwright, Products, and Supply.
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DEVARON GALACTIC SHIPWRIGHT AND INDUSTRIES



SHIPWRIGHT


Command
Sovereign-class Command Ship
6,000,000,000

Devaron-class Command Ship
12,500,000,000


Capital
Lannister-class Warship
920,000,000

Recusant-class Light Destroyer
200,000,000

Republic-Class Carrier (discontinued, 48 units remaining)
350,000,000

Baelish-class Immobilizer Cruiser
48,000,000

Acclamator-class Assault Ship II
16,000,000

Tyrell-class Anti-Starfighter Screening Vessel
8,000,000


Fighter
Devaron Heavy Starfighter
125,000

Devaron Interceptor
140,000

Alpha-3 Nimbus (Old Republic V-Wing Starfighter)
65,000; 780,000 per dozen

CloakShape Fighter
17,000; 204,000 credits per dozen

A-9 Vigilance
55,000; 660,000 per dozen






CONSTRUCTION
If you're in need of construction, message me.






MINING/SMELTING

Ores:
COPPER: 1 credit per kilogram
TIN: 5 credits per kilogram
IRON: 10 credits per kilogram
SILVER: 15 credits per kilogram
GOLD: 20 credits per kilogram (limited)
Manufactured Products:
DURACRETE: 30 credits per square decimeter
Smelted Products
STEEL: 50 credits square decimeter
DURASTEEL: 100 credits per square decimeter

PM me for special orders-








DEVARON WEAPONS CORPORATION



IPHT-1A Interplanetary Hyperturbolaser 100,000,000

TT/C-LT1 Light Turbolaser Turret 3,000 credits

TT/C-DT1 Duel Turbolaser Turret 6,500 credits

TT/C-HT1 Heavy Turbolaser Turret 50,000 credits

TT/C-HQT1 Quad Heavy Turbolaser Turret 200,000 credits

TB/C-HTB1 Heavy Turbolaser Battery (Group of 12 HT1) 600,000 credits

L/BC-L1A Light Blaster/Laser Cannon 860 credits

L/BC-LQ1A Quad Laser Cannon - 1,000 credits

L/BC-M1A Medium Blaster/Laser Cannon 1,500 credits

L/BC-DM1A Duel (Med) Blaster/Laser Cannon 3,000 credits

L/BC-TM1A Triple (Med) Blaster/Laser Cannon 4,500 credits

L/BC-H1A Heavy Blaster/Laser Cannon 1,300 credits

L/BC-HQ1A Quad (Heavy) Blaster/Laser Cannon 5,200 credits

IO-5 Ion Cannon 3,000 credits

IO-12 Ion Cannon 5,000 credits

IO-37 Dual Ion Cannon/Turret 7,500 credits

PTL-1 Proton Torpedo Launcher 5,000 credits

PTL-1B Proton Torpedo Launcher 5,300 credits

CML-1 Concussion Missile Launcher -- 2,200 credits

SPC-HC1 Capital-grade Shield Generator/Projector 500,000 credits

SPC-LS1 Fighter-grade Shield Generator/Projector 25,000 credits

SPC-HS1 Heavy Fighter-grade Shield Generator/Projector 75,000 credits







STATIONS
------------




Cargo Facility (CF/1)

Shielding: 1280 SBD
Hull rating: 752 RU
Size: 606 meters from top to bottom
Crew: 100-150 (Depending upon outfit)

90,000,000 credits

This type of station is ideal for customs check points, as it was designed to handle many ships hypering in from all directions. I personally recommend it for the Imperials, as it has a circular hangar inside capable of launching gunboats in four directions. Not to mention, the hangar is actually a waypoint for deliveryvehicles.



Space Colonly Class-3 (SC-3)

Shielding: 1120 SBD
Hull rating: 1056 RU
Size: 757 meters from top to bottom
Crew: 10340

200,000,000 credits

This one is completely self sufficient, with greenhouses installed onboard. In no way is this meant as a checkpoint, but as a space colony where people can live their whole lives. This one is ideal for deep space industrial operations, as housing for the workers and their families. Virtually self-sufficient.




XQ2 Platform (Plt/T2)

Shielding: 2560 SBD
Hull rating: 1216 RU
Size: 1.1 KM in diameter
Crew: 1598

150,000,000 credits

The XQ2 was designed to be a way station in unguarded sectors. Capable of containing two fighter squadrons, this station is equipped with 17 turbolasers, and plenty of room for more. Upgrade to turbolaser addons are optional. This station is ideal for first setup in a newly claimed sector. Capable of handling a small capitol ship, its self-maintained fighters can support it well. The computer core is capable of holding all known starcharts, and has been designed to store manifests from cargo fields you can store around it.



XQ3 Platform (Plt/T3)

Shielding: 2560 SBD
Hull rating: 1216 RU
Size: 999 meters in diameter
Crew: 1250

250,000,000 credits.

Specifically designed to support medium-sized capitol ships of the cruiser class, this station carries only one fighter squadron but has a larger energy feed to its turbolasers. As a result, 25 turbolasers have been installed, and there is room for an addittional 10. This station is perfect for guarding precious cargoes of military factions, and civillian alike. Be sure to post sentinels at this type of base, as it has a smaller fighter screen.



Communications Relay Station (COMM/RLY1)

Shielding: 1600 SBD
Hull rating: 752 RU
Size: 515 meters
Crew: 0-2 (Completely automated, but it is logical to have monthly maintenance checks of two engineers).

This station has three major dishes extended on arms, and four smaller dishes about the center console. One of the most powerful relays in communications technology, this station is vital in communications between fleets, and due to its tech, can encrypt and decrypt any transmissions sent to it. It is undefended, and requires protection of a sort.



DEFENSE SYSTEMS (Static Defense)
----------------------


Asteroid Gun Emplacement

Shielding: 200 SBD
Hull rating: 95 RU
Size: 30 meters across
Crew: droid computer and targeting system

40,000 credits per unit

This emplacement is a favorite among smugglers, and pirates. Unless it has fired, this two dual-cannoned turbolaser battery cannot be detected. It is built directly into suitable asteroids. Be sure to spread them through asteroid fields.
(Currently designing a warhead launcher system to compliment it seperately.)



Gun Platform (GPLT)

Shielding: 80 SBD
Hull rating: 28 RU
Size: 15 meters across
Crew: droid targeting system

20,000 credits per unit

Though smaller than the asteroid laser battery, the gun platform is ideal for checkpoints in case ambitious smugglers try to cut in line. It's two dual-laser turbolaser turrets make it a good addition in any static defense. Drawbacks are that is has less shieding, and once the shields go, it takes on average six blasts to finish it off.



Large Gun Emplacement (GUN-E1)

Shielding: 80 SBD
Hull rating: 19 RU
Size: 20 meters across, 30 meters from top to bottom
Crew: droid computer/targeting systems

150,000 credits per unit

Don't let its lower hull rating fool you. This is the most effective static defense system in the galaxy. With 8 sides, each equipped with 2 independently functioning turbolasers, it totals 16 mono-turrets in total. This is designed for defenseless stations, and makes it more than difficult for fighter screens to penentrate. Four of these can easily take up to twenty fighters.
Light cruisers and starships are hard pressed to cope with these.
(Currently designing a warhead launcher to function as support unit)



Proximity Mine Type-B (PM2)

Shielding: 8 SBD
Hull rating: 2 RU

7,000 credits per unit

This mine is an improved version of the standard PM1. Instead of its predecessor's star-shape, the PM2 is oblong, with sensor spikes at its head. It is much harder to detect and see. Perfect for anti-cruiser minefields, and defense against fighter screens.




VEHICLES
------------


Combat Utility Vehcile (CUV)

Shielding: 0 SBD
Hull rating: 28 RU
Size: 14 meters in length
Speed: 65 MGLT
Crew: 1 pilot

30,000 credits per craft

The CUV serves only one purpose, and that is to re-arm fighters with both warheads and laser charge in combat. There are no defense systems onboard, making it a vulnerable target. However, we offer a flare dispenser which can target incoming warheads, and enemy fighters. Each flare dispensor adds 10,000 credits in cost.



Heavy Lifter (HLF)

Shielding: 0 SBD
Hull rating: 76 RU
Size: 35 meters in length
Speed: 50 MGLT
Crew: 2 pilots, 2 engineers

35,000 credits per craft

The HLF can carry the largest weight for its size of any craft. It has one large claw-clamp on the bottom, which can seize cargo cannisters of any size, or raw materials suchas asteroids. Tractoring equipement included for cargo purposes.



Cargo Ferry (CARG)

Shielding: 160 SBD
Hull rating: 92 RU
Size: 90 meters long
Speed: 75 MGLT
Crew: 6. 2 pilots, 2 operators, 2 gunners.

50,000 credits per craft

The Cargo Ferry, though not as capable of heavy loads as the Heavy Lift, can sustain a substantial weight. Atop this, it is armed with 2 dual-laser turrets on either side of the forward fuselage. It is faster, and is a favorite for smugglers stealing cargo, or a contractor trying to finish his job a little faster. I recommend this for lighter jobs with smaller and fewer objects to pick up.



Container Transport (CTRNS)

Shielding: 320 SBD
Hull rating: 268 RU
Size: 200 meters long
Speed: 45 MGLT
Crew: 8

300,000 credits

This freighter is one of the best buys for the money. Strong, fast, and versatile, the Container Transport bears four dual-turbolaser turrets, and externally mounted cargo. It merely cruisers into an area, and tractors its cargo up to its clamps, and hypers away. Use this if you're shipping refined materials in large amounts, and have the proper capitol ship escort.



Suprosa Transport (MOB-S)

Shielding: 2240 SBD
Hull rating: 140 RU
Size: 147 meters in length
Crew: 2
Speed: 80 MGLT

120,000,000 credits

The Suprosa is the best smuggling freighter around. It is also a favorite among rich business men, shipping valuable cargoes about the galaxy. It has only two turbolasers, but relies on speed, and heavy shielding to get to its next hyper point.



Xiytiar Transport (XTRNS)

Shielding: 256 SBD
Hull rating: 156 RU

Size: 163 meters long
Speed: 45 MGLT
Crew: 2-10

400,000 credits

A favorite among smugglers because its shape and four turbo lasers, the Xiytiar has storage tanks for liquid cargoes capable of being pumped in, and substantial area for goods. I recommend this for weapons shipments, but be sure to include moderate escort.




Utility Tug (TUG)

Shielding: 0 SBD
Hull rating: 9 RU
Speed: 20 MGLT
Size: 5 meters in length
Crew: 1 operator

70,000 credits

It's small size belies its massive towing capabilty, as it channels tractor waves through two dishes below the cabin. Best uses in space docks for rapid cargo transfers.



Mole Miner (Miner)

Shielding: 0 SBD
Hull rating: 47 RU
Speed: 10 MGLT
Size: 5 meters long
Crew: 1 prospector/engineer

15,000,000 credits

The Miner carries a plasma torch capable of cutting through all known materials, and is the ultimate prospector for rare and valuable materials. It's pinpoint accuracy makes it ideal for this, and going where other craft cannot. I recommend it for all your prospecting needs.[/i]
_________________
Petyr Baelish


Aegon Targaryen


Jonos Bracken


Last edited by Petyr Baelish on Wed May 31, 2006 6:06 pm; edited 1 time in total
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Alexus
Lieutenant


Joined: 28 May 2005
Posts: 933
Location: Nespis VIII

 Post Posted: Thu Jun 01, 2006 5:53 am    Post subject:
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PM me the details of this Sovereign-class. I'm interested...
_________________
THE LONG SIG HAS PERISHED

Nespis - Democratic Republic - Pop 115,000,000,000 (Estimated) - two members

Alexus says:
I wonder what Moskau sounds like at double speed!
Alexus says:
...
Alexus says:
.....
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WOAH

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there's a lot of difference between me and VVD
Alexus - Tora! Tora! Tora! says:
about two feet
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LOL

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LOL DILDOS
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Acer
Member
Member


Joined: 01 Feb 2006
Posts: 79

 Post Posted: Mon Jun 05, 2006 10:41 pm    Post subject:
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We of lofty Squib greet you in name of universal buddy-buddyness, irrespectful of differences in station, no less. King Ebareebaveebeedee will haggle you for an Sovereign-class Command Ship to haggle with baddums. I will round up some 6 billion for it. Koovy! Joke
_________________
Jedi Master Kyle Katarn - Galactic Alliance | [Force Sensitive]
("I'm no Jedi; I'm just a guy with a lightsaber and a few questions.")

203,500,000 credits left

Admiral Jack Williams - Galactic Alliance | Commander of the Alliance Fifth Fleet

376,343 credits left

General Jan Dodonna - Galactic Alliance

200,000 credits left

Jan Ors - Freelancer
("Oh, as if I haven't saved you from the bad guys a few dozen times.")

100,000,000 credits left

King Ebareebaveebeedee - King of Skor II

3,886,900,000 credits left
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Petyr Baelish
Aedile/Faction Leader
Aedile/Faction Leader


Joined: 17 Jun 2005
Posts: 756
Location: Devaron

 Post Posted: Mon Jun 05, 2006 11:05 pm    Post subject:
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We requestfully wish to know what this vessel will be used for, before it is shipped to Squib.
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Petyr Baelish


Aegon Targaryen


Jonos Bracken
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Acer
Member
Member


Joined: 01 Feb 2006
Posts: 79

 Post Posted: Tue Jun 06, 2006 12:05 am    Post subject:
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Petyr Baelish wrote:
We requestfully wish to know what this vessel will be used for, before it is shipped to Squib.

Defense of the planet Skor II. (Ship to Skor II please)
_________________
Jedi Master Kyle Katarn - Galactic Alliance | [Force Sensitive]
("I'm no Jedi; I'm just a guy with a lightsaber and a few questions.")

203,500,000 credits left

Admiral Jack Williams - Galactic Alliance | Commander of the Alliance Fifth Fleet

376,343 credits left

General Jan Dodonna - Galactic Alliance

200,000 credits left

Jan Ors - Freelancer
("Oh, as if I haven't saved you from the bad guys a few dozen times.")

100,000,000 credits left

King Ebareebaveebeedee - King of Skor II

3,886,900,000 credits left
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Petyr Baelish
Aedile/Faction Leader
Aedile/Faction Leader


Joined: 17 Jun 2005
Posts: 756
Location: Devaron

 Post Posted: Tue Jun 06, 2006 12:30 am    Post subject:
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Ship will be en route once appropriate credits are wired.
_________________
Petyr Baelish


Aegon Targaryen


Jonos Bracken
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